I was really impressed by this breakdown of how the early Mega Man games were designed in a particular way that taught you everything you needed to know to play them without holding your hand or breaking the action.
It is a long video and there is a lot of swearing, but it really highlights an issue that plagues modern games... that designers sort of treat gamers like idiots that need to have everything explained to them in tutorials rather than teaching you how to play by setting up situations where you naturally discover how to play it by experimenting.
I played Mega Man X on a PS2 collection and it is exactly how he explains it. It was an example of a game creating set pieces that teach you how to play the game organically, and it is something that other designers should take note of.
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